Friday, September 7, 2012


I am a sucker for doomsday films that possess plausibility in them that I can wrap my mind around the scenario becoming reality. One of the big reasons I am is because I watched WarGames at a young age. The other is being tainted by a Bob Jones influenced education wherein identifying the apocalypse is a favorite fundamentalist Christian hobby. The latter reason is ripe with stories for my personal blog. We shall mercifully deal with the former reason here. WarGames is my generation’s--that is, the one that grew up in the ’80’s--dire warning of nuclear annihilation. It is our film because it main theme of late col War paranoia and fear of advanced technology running away out of control is wrapped around the conflict of kids versus adults. It is a kid,, David Lightman, (Matthew Broerick) who inadvertently sets the world down the path of nuclear destruction because of adult frailty in decision making it is young Lightman who comes up with a solution to the problem, not the least of which is youthful optimism breaking down a despondent pessimism, and a kid’s game of tic tac toe which saves the day. It is not the adults in charge who save the future. WarGames is about hacker/slacker Lightman. He is a shiftless techno whiz who constantly cuts school, but uses his computer skills to award himself high grades anyway. Lightman believes he has hacked into a software developers batch of unreleased games when he begins playing Global Thermo Nuclear War, but he has actually hscked into a new AI at NORAD called WOPR. Because of his “gameplay,” NORAD believes the Soviet union is mobilizing against the United States and makes preparations for a first strike that will initiate World War III. WOPR was put in place, as is established in a long, tedious opening sequence about the humdrum daily routine at NORAd, when one of the men in charge of launching the missiles refuses to do so when given the order. The decision is then handed over to WOPR in order to take human emotion and doubt out of the equation. But as the film establishes, it is human emotion that eventually saves the day. Lightman is arrested by the FBI. Upon learning what he has inadvertently done, he escapes to fin the creater of WOPR. He is Dr. Stephen Falken, now living under an assuming name as a completely despondent reclusive. His wife and son have recently been killed, and believing the human race is inevitably on the path to killing itself, says the world can burn. Lightman and his girlfriend, played by Ally Sheedy back when she and Molly Ringwald took turns in such roles, convince Falken he can change things. World War III is averted whenWOPR is convinced to play tic tac toe against itself. After numerous draws, WOPR learns the concept of futility. The only way to win the game is to not play. I was afraid with all the advancements in technology over the last 29 years, WarGames would be laughably dated. Maybe a viewer more tech savvy than I am thinks it is. But from my perspective, the technology takesa back seat to the personal themes involved. WarGames is a human drama about how advancing technology created supposedly to better our lives--in this case, eliminate human error to ensure survival in a nuclear war--can get away from us by removing the human factor. In this day and age when everyone everywhere is texting and the average teenager spends four hours a day online, the question of who is really in charge when it comes to technology is still an apt one. I will grant you a lot of my positive feelings towards WarGames have to do with nostalgia. It has left a big impact on my entertainment choices when it comes to science fiction and war stories. WarGames is definitely a product of its time. If you did not grow up in the ’80’s, the Cold War threat of the bomb dropping any day now probably seems silly. Nevertheless, the central message of WarGames is still worth hearing. The film itself stands the test of time. Rating: **** (out of 5)

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